LEVEL 9: The Initiative
SECRETS: 4
CHARACTERS: Spike
EXTRAS: Multiplayer Character Kakistos
Multiplayer Character Zombie Soldier
Nicholas Brendon V/O
Spike finds himself falling until he finally lands in an elevator. Just his luck, he ended up in his most favorite place: The Initiative.
OBJECTIVE: Retrieve Cassandra's leg from the Initiative Base.
Head out of the elevator and then through the doors into the next room. You'll fight some walking dead; just beat them up till they die. Sometimes, they might carry a bomb which they'll either throw or drop when they die.
Watch out for that.
***SECRET***
On the left side, there's a stack of boxes and barrels. Get up to the top, and then left behind the fence. Pick up the hellfire ammo.
***SECRET***
On the right side, get up to the top of the stack of boxes. Jump up to grabon to the ledge. Head left until you're in the fenced area. Pick up the hellfire soaker.
Now head through the door in the back. Go down the stairs, and you'll seesome demons come out the door on the right. After you kill them, go intothat room. Use the computer in there to unlock the big door. There are also
medi-paks in the blue lockers on both sides of the room. Now go through thebig doors.
In this next room, you'll encounter some weird monsters that will be pains in your behind. Stake them to kill them, then go through the doors on the left.There's another set of doors all the way down the hall, but you'll have to
find a way to unlock them first.
Go down the next hallway. You'll watch a cut scene where Spike sets off an alarm by walking through a laser. Remember, if you set off the alarm, the cyborgs will get you.
If you fight any cyborgs, it's game over. So go into the next room. You'll see that the room is pretty much covered with lasers, so you'll have to jump over them. To the right is an air tank. Punch it to release smoke so youcan see the lasers. You don't really have to do this, but it helps out a lot. Now head for the door on the right. Use the computer to unlock thedoors I mentioned earlier. Head back there, and remember not to set off anyalarms on the way out.
In the next part, go all the way down the stairs; all the doors are locked right now. Go through the door at the bottom and you'll end up in the hangar. To the left, is a jeep -- remember that. Head for the door straight
ahead.
Go right when you get to the next room. In this little area, there are lockers to the right; bust them open for a medi-pak. No go through the open fence door and head up the stairs. You'll be on the upper part of the hanger. Head to the door in the back (it doesn't matter if you go left or right). Go down the hallway to the door.
In this room, go left into the next room. Use the computer on the table. You'll discover the cyborgs weakness and how to permanently shut them down. Objective complete (avoiding cyborgs). Go back out to the main room. Use
the computer on the upper level to shut down the security system. Now head back to the hangar; just jump down to get to the lower level. Head out the door you entered through.
Go up the stairs and hit the first room on the left. Pick up the EMP grenades in the back. They'll stun the cyborgs when you fight them (as far as I know, you can't kill them). Now go back out and up the stairs. At the
top, go through the door on the right. You'll notice that there is a security machine gun with motion sensors. Use and EMP grenade to shut it down. Pick up all the items in here, especially the ammo clip in the back
left. Go back to the hangar.
Go behind the jeep and you'll now be able to use the gun, thanks to the ammo clip. Shoot using the Square button. Have some fun shooting vamps and walking dead. Shoot the gas tank to the left in the back of the room. It'll
open a new passage.
Go through this tunnel.
***SECRET***
At the end and to the left, there's another gas tank. On top is more hellfire ammo.
Go through the door on the right. Follow the stairs into an elevator. I believe you head upward. When you reach the top, open the door. There's a cyborg in the next room. Use an EMP grenade to stun him. If you try and
open the door in the back, you'll see that Spike fails the eye scan test. In the cell just to the right of the door, there's a head. Pick it up and use it to open the door.
Go down the hall and through the next door. You'll be in the main Initiative room, much like in the TV show. Go through the door by the stairs. You can pick up the medi-pak under the stairs, or save it for the boss battle that's
coming up. In this hall, go up the ladder. Here's the secret room of the Initiative, also straight from the TV show. Go down, and you'll wake up the cyborgs. In the back is the great mainframe computer, which looks like the
other computers you've been using. Use it to shut down the cyborgs. Objective complete.
Now head back out to the main room. You'll see Adam, big surprise. Get ready for a fight.
You can't hurt Adam with physical attacks. Every so often, he'll run to a wall and grab a barrel. While he's holding it over his head, throw an EMP grenade DIRECTLY AT HIM. He'll be stunned and he'll drop the barrel on
himself, causing damage. There are EMP grenades in this room, so you don't have to worry about running out. Only three of the four walls have barrels so try and stay in those areas. Walking dead will also appear; kill them for
health if you need it. Watch out for Adam's machine gun attack and missile attack. Keep on the run, but always check where Adam is. 5 hits should kill him. Objective complete.