LEVEL 12: The First's Lair
SECRETS: 3
CHARACTERS: Buffy
EXTRAS: Multiplayer Character Chris (Mutant Enemy)
Multiplayer Character Joss Whedon
Outtakes
Buffy and the gang are teleported back to the hospital, body parts in hand. Seems Sid had to fend off some demons. Anyway, with very little fanfare, they put the body together, and magically, Cassandra comes back to life. Suddenly, they find themselves in front of the First's lair. Ethan and Cassandra are equally repulsed by each other's badness and goodness, respectively. Spike knocks out Ethan on Cassandra's behalf. Ethan then disappears; seems the First has something up its sleeve. Cassandra decides that Buffy should be the one to enter the fortress to find Hope's Dagger and defeat the First!
First, take care of the demons here. Break the crates for stakes or pick up the pitchfork in the little corral area on the left. Next, go to the catapult. Use it to launch the boulder through the door. Don't go in that direction just yet. Instead, go to the big platform deal and push to the right. Jump on top, then jump across onto the next level. Go right and down the walkway and into the door on the left side.
In here, go left and follow the hall all the way down to the double doors. Enter this room. Pick up the glass jars in the center of the room. For the life of me, I don't know what they do. Pick up the battle-axe on the right. Now, in the back of the room, there's a knight holding a torch. Grab the torch and a secret room will open. Go inside and pick up a 3rd glass jar, a medi-pak, and the key mold on the left. Head back out, and return the torch. Now go back to the starting area.
Go to the door you busted open earlier. To get up there, jump up and grab on to the ledge. Follow the hallway. On the right of the second section is the locked chapel door. I bet the key mold makes the right key. Go all the way down and out the door that a vamp enters.
You should be outside now. On the right is a door that leads to a mill. You'll be coming back here later. Also on the right is a cannon that you'll also use later. You need charcoal and ulphur. On the left, push the cart that's blocking the door. Go in this room and pick up the charcoal dust in the back right corner. Now put your key mold on the fire thing. On the right, use the handle to turn over the bucket and make a skeleton key. Pick it up and head back to
the chapel door.
In the chapel, pick up the candlestick holder on the altar. On the left wall, you can pick up holy water or make Gorgon stakes if you want. Now go through the door on the right. Out here, pick up the pitchfork on the right, then follow the path. Pick up the crossbow at the end. You'll notice a drawbridge that's not drawn for you. With the crossbow shoot the brownpart of the wall on the right. Cross the bridge and go through the two sets of doors.
***SECRET***
In this next outdoor section, jump down the well. Pick up some goodies down here. Also, get the sundial hand by the door.
Go through the door and follow the hall down to another door. Follow the stairs all the way up, then go out the door on the right. You're back at the well area. Straight ahead, there's a stack of crates. Use it to get up to the upper level. Go left and through the door. Pick up a 2nd candlestick holder on the left, then go through the other door.
You're back to another outdoor area. Remember how to get to this area. Jump down, and place the sundial hand on the sundial in the center.